Timeframe: November 2024 - December 2024
Team Size: 6
Role: Project Manager and Level Designer
Engine: Unreal Engine
Level Design
Lobby area of the Super Evil Factory
Workers area of the Super Evil Factory
Desk cannon hall
Toxic pipe pit
Spring launch room
Magic pencil container
Long layout process
To help the technical designers, I made gray boxed areas for the map to be filled out. This included all the main rooms that would have our drawing mechanic used in them, like the pipe room where the play needs to draw a cork to close the pipe, or the spring room where they need to draw a spring to leap over the gap.
Sprint Management
Through the project I managed tasks and goals through a shared Google form, writing out the tasks, their priority and difficulty, and who they were assigned to. This was introductory to me, so I learned a lot of organizational skills working on this project.
An Animation I Did To Help
Along side project management and level layouts, I assisted in animating the main character of the game. That involved using Clip Studio to draw "bob" and the individual parts of his body to make into a puppet, then move into Blender to animate the 2D pieces in a 3D space to create the 2.5D aesthetic we were aiming for.